headlineeffects – Hides all headline effects (plumbobs, thought balloons, etc.).fullscreen – Toggles full screen on/off.FreeRealEstate – When entered at neighborhood/world level, makes all homes free.Ground - Teleports your Sim to that vicinity.Sim - Motives remain static (Cheat MOtive > Disable Motive Decay).Sim - Motives change dynamically (Cheat Motive > Enable Motive Decay).Sim - All motives are full and mood is Happy (Cheat Motive > Make Happy).Sim - Add the Sim to the current family (Add to Family).Sim - Allows Sim to be modified, except name and inherited traits (Modify in CAS).Then you can press and hold A + B or X + O while clicking on the objects listed below to produce a menu that lets you select the corresponding effect. If you enable additional cheats using the testinghcheats true code and then type in cas.fulleditmode, you will enable all CAS abilities. The list of available skill types is as follows: With testingcheats true enabled, you can enter the following code from the console to set the desired level on a given skill:Īs an example, you might enter t_skill_level Major_Fishing 7 to set your skill level on Major Fishing to 7. sims.add_buff buff_motives_hunger_starving - Cause death by hunger within one day.sims.add_buff buff_mortified - Cause death by embarrassment within five hours. ![]() sims.add_buff buff_death_elderexhaustion_warning - Cause death after working out.sims.add_buff buff_death_electrocution_warning - Cause death while fixing electric item.Custom Mods can make their own interactions for NPC's to interact with one another, like WW does with its interactions.With testingcheats true enabled, you can enter the following codes from the console for the corresponding effects. There's no way for me to determine if these interactions are valid, whether they will cause serious issues if I allow them, or if they just won't work. Interactions added by custom mods will not show-up for NPC's.I have tried to bypass the ones that I have been able to find so they don't show-up, but there are a lot of interactions out there and no way for me to test them all. There's nothing on these that I can check at a high level to keep them from showing-up. ![]() That won't work!) Some interactions have internal code that make them not valid for NPC's. Some interactions may cause the game to lock-up (these are usually interactions that are trying to make the NPC Sim leave the lot with another NPC Sim. Some interactions may cause Last Exceptions.
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